My name is Gijs Kaerts, I am a rendering engineer at a game studio in Vancouver, and this is my (currently empty) blog!
I decided to start a new blog after my previous project (Rainware) sizzled out after some serious life changes, causing me to accept an awesome job in Canada and moving away from Europe. I let go of some really serious projects I had going on when I moved, but in return I have been able to work on some really great games throughout my career here.
Anyway, let’s get to the point.
This blog will both serve as a blog about the personal projects I work on in my spare time (so no work stuff), and as a place where I can share tutorials or guides on techniques or systems I’ve worked with or implemented in said projects. Also, ranting and tech talk of course.
My core project right now is a little application/library called CRI, which is an acronym for Common Rendering Interface (although that name has somewhat lost its relevancy). CRI started off as a lightweight low-level cross-platform rendering API built on top of both Direct3D 11 and OpenGL 4, but has grown quite a bit beyond that scope. Something tells me that my next blog entry will go into quite a bit of detail on this.
I’m going to keep this short and sweet, so thanks for visiting and please enjoy the ride!